New game: Final Fantasy VIII (characters, Guardian Forces, World Map and fields, Triple Triad)
2026-10-15
Final Fantasy VIII
New game: Final Fantasy VIII added to the library and the asset viewer! Explore Final Fantasy VIII 3D models, the World Map, battle stages and pre-rendered fields in the browser.
- Characters, with animations: battle, field and world map models: Squall, Rinoa, Zell, Quistis, Selphie, Irvine, Laguna, Kiros and Ward, Seifer, Edea, the monsters and the bosses, like X-ATM092, BGH251F2, Adel, Omega Weapon, Griever and Ultimecia.
- Pre-rendered fields with the game's cameras, layers and walk meshes: Balamb Garden, Balamb, Dollet, Timber, Deling City, Fisherman's Horizon, Esthar, Ultimecia's Castle and more (see below).
- Battle stages: e.g. Dollet, the Balamb Garden Quad and Diablos' realm.
- Props: the Gunblade, the Ragnarok, Balamb Garden, trains, cars and the fields' moving parts.
- Effects: magic and enemy attacks.
- Sprite sets: Triple Triad cards and boards, GF portraits, title screen and menu icons.
Final Fantasy VIII Guardian Forces
Guardian Forces summons from the game's timeline, with the game's camera (not a video, it's the actual animations playing and you can inspect them in 3D). Click Play, or Free camera to look around the scene. Each one links to the GF's own models.
- Guardian Forces: Quezacotl, Shiva, Ifrit, Siren, Brothers, Diablos, Carbuncle, Leviathan, Pandemona, Cerberus, Alexander, Doomtrain, Bahamut, Cactuar, Tonberry and Eden.
- Odin and Phoenix: Odin's Zantetsuken and Zantetsuken Reverse, Phoenix's Rebirth Flame.
- Boko, MiniMog and Moomba: Chocofire, Chocoflare, Chocometeor, Chocobocle with the Fat Chocobo, Moogle Dance and Moomba Moomba.
- The GFs as models, e.g. Shiva, Quezacotl, Alexander and Eden.
Final Fantasy VIII World Map
The complete World Map, with in-game animations and story events:
-
Trains: the two trains run on their tracks with in-game speeds and stops, a locomotive at each end. Toggle
Train and ship rides of the storyinVersionsto see the story's train and SeeD ship rides. - Animated water: sea, rivers, beaches and waterfalls with in-game animations.
-
Story events in
Versions: Esthar hidden or revealed, the Missile Base, the D-District Prison, Balamb Garden and Galbadia Garden flying, the Ragnarok, the White SeeD ship, cars and road barriers of disc 1, Lunatic Pandora at Tears' Point, and time compression with Ultimecia's gates and barriers spinning. - Cactuar Island: the cactuar pops out of the sand, as in the game.
- Sky: in-game sky colors, horizon and stars, changing with the region the camera is over.
- Minimap: the game's own minimap in the corner, as a globe or flat, to see where the camera is.
-
Markers: toggle
Entrances,Field exit spotsandDraw pointsto show where towns and dungeons are entered, and the hidden draw points. -
Game Lighting: click
Game Lighting(next to3D) to show the map with in-game light and distance fog.
Final Fantasy VIII Triple Triad
Triple Triad Interactive board: the card game's board, drawn from the game itself, with in-game cards, cursors and animations.
-
Lay cards: click a card in a hand, then click a cell to lay it on the board. Click a placed card to turn it over. Arrow keys and
X/Enterwork too, and touch on phones. -
In-game animations: select one next to
Play: rules, choosing the hand, deal and who starts, Same, Plus, Combo, You Win, You Lose and the trade rule. CheckRepeatto loop them. -
Sound effects: in-game sounds for the cursor, cards flying and turning over, and Same, Plus and Combo. Toggle with
Sound. -
Fullscreen: click the fullscreen button, or press `
`.Deal again` gives new hands. - Cards: standalone Triple Triad cards.
Final Fantasy VIII pre-rendered fields
Fields and scenarios open like in-game: pre-rendered background seen through the game's own camera.
-
FF8 Game Cameraand3D: switch between the game's view and the field in 3D, the background layers at their in-game depth. ToggleWalkmeshto show where characters walk. -
People: party, NPCs and objects, with in-game positions and stand animations, e.g. Seifer, Irvine and the students in the classroom. Toggle them with
People. - Story: select a story moment (or a switch) to show the characters and NPCs of that point of the game, e.g. Zell, Selphie and Quistis in Deling City, or the bus in Deling City. Use the arrows next to it to step through them.
-
Background animations: the
Paramrows switch the background's animated parts,Cycleplays them. - More fields: Balamb Garden's hall, the front gate, Balamb harbor, Fisherman's Horizon and the Lunar Base control room.
How to follow for updates?
- Follow Pardall Games on X or bsky for updates and news, and myself, the creator, Alfred Baudisch, on X or bsky.
- Subscribe to the Pardall Games YouTube channel.
- Subscribe to the newsletter.