Pardall Games
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New game: Final Fantasy VIII (characters, Guardian Forces, World Map and fields, Triple Triad)

2026-10-15

Final Fantasy VIII

New game: Final Fantasy VIII added to the library and the asset viewer! Explore Final Fantasy VIII 3D models, the World Map, battle stages and pre-rendered fields in the browser.

Final Fantasy VIII Guardian Forces

Guardian Forces summons from the game's timeline, with the game's camera (not a video, it's the actual animations playing and you can inspect them in 3D). Click Play, or Free camera to look around the scene. Each one links to the GF's own models.

Final Fantasy VIII World Map

The complete World Map, with in-game animations and story events:

Final Fantasy VIII Triple Triad

Triple Triad Interactive board: the card game's board, drawn from the game itself, with in-game cards, cursors and animations.

  • Lay cards: click a card in a hand, then click a cell to lay it on the board. Click a placed card to turn it over. Arrow keys and X / Enter work too, and touch on phones.
  • In-game animations: select one next to Play: rules, choosing the hand, deal and who starts, Same, Plus, Combo, You Win, You Lose and the trade rule. Check Repeat to loop them.
  • Sound effects: in-game sounds for the cursor, cards flying and turning over, and Same, Plus and Combo. Toggle with Sound.
  • Fullscreen: click the fullscreen button, or press ` `. Deal again` gives new hands.
  • Cards: standalone Triple Triad cards.

Final Fantasy VIII pre-rendered fields

Fields and scenarios open like in-game: pre-rendered background seen through the game's own camera.

  • FF8 Game Camera and 3D: switch between the game's view and the field in 3D, the background layers at their in-game depth. Toggle Walkmesh to show where characters walk.
  • People: party, NPCs and objects, with in-game positions and stand animations, e.g. Seifer, Irvine and the students in the classroom. Toggle them with People.
  • Story: select a story moment (or a switch) to show the characters and NPCs of that point of the game, e.g. Zell, Selphie and Quistis in Deling City, or the bus in Deling City. Use the arrows next to it to step through them.
  • Background animations: the Param rows switch the background's animated parts, Cycle plays them.
  • More fields: Balamb Garden's hall, the front gate, Balamb harbor, Fisherman's Horizon and the Lunar Base control room.

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