Pardall Games
I made this logo in 2000, for my website of the same name that was also about gaming preservation. Thank you Wayback Machine for preserving the logo!

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Keyboard shortcuts

Shortcuts to navigate around the website and to use in the 2D and 3D viewers and other panes.

ShortcutAction

3D view

DragOrbit around the model
Middle dragPan
WheelZoom
Right dragLook around from where the camera stands
Right button held + W A S D Q EFly: forward, left, back, right, down, up (hold Shift: faster)
Right button held + wheelThe fly speed; with Shift, the sprint speed
ClickPick a model (a box with its name and buttons)
Double clickFocus on a model
FFrame: the camera on the model, or on every version side by side (3D page: the picked model, else the pane)
GThe grid on or off
ZThe wireframe on or off
Shift+ZX-ray with the wireframe; again: back to the previous view mode
M / Shift+MThe next or previous view mode: As in the game, Lit, Clay, Vertex colors...
NThe texture filter: as made, nearest (crisp), bilinear (soft)
BThe back faces: as made, culled, shown
VSide by side: every version in a row, or back to one

Game camera

A prerendered scene seen through its game's camera: FF7's fields, Boku no Natsuyasumi's places, Resident Evil's rooms and any other prerendered game.

CResident Evil: the room's next camera
Drag a modelA model in the scene (3D page, Walk Around) walks over the floor; in a Resident Evil room the camera switches when it steps into a switch zone, like in the game
KStay on the walkmesh on or off: a dragged model stops at the floor's edges and the walls and slides along them, or goes anywhere

Animation

SpacePlay or pause; from the static pose it plays the animation picked, or all of them
, / .The previous or next animation (it plays on if it was playing)
< / >Slower or faster: 0.1x, 0.25x, 0.5x, 1x, 2x
← / →Paused: a frame back or ahead
Shift+Space / HomeStatic: back to the static pose

Versions

[ / ]The previous or next version (the Version bar's arrows)

Tabs

T / Shift+TThe next or previous tab

Model page

AAdd to the tray, or take out
Page Up / Page DownThe previous or next model of the list
EscBack to the list (a picked model's box closes first)
`Fullscreen: the viewer with its tabs and bars, or back (Esc leaves too). The key left of 1
IFold the details column to a strip, or open it again
WWalk Around: a prerendered scene with a walkmesh, with a character to drag over it (the button of the same name)

3D page

The 3D view's keys act on the pane clicked last (the first pane until then): on its model when it shows one, else on the model picked in it.

SpacePlay or pause; a pane of many models with none picked: all of its animated models
`Fullscreen: the whole 3D page, or back (Esc leaves too)

Sprite animator

SpacePlay or pause
← / →A step back or ahead (a picture, in a set of pictures)
↑ / ↓Turn: the next or previous direction
< / >Slower or faster: 0.5x, 1x, 2x
+ / -Zoom in or out
1Actual size
Double clickFit the sprite in the view

Sprite page

Page Up / Page DownThe previous or next entry of the list
EscBack to the list
`Fullscreen: the animator with its tabs and bars, or back (Esc leaves too)
IFold the details column to a strip, or open it again

Summon player

A whole summon or attack played through the game's camera.

SpacePlay or pause (the sound starts with the first Play)
← / →A frame back or ahead (it pauses)
, / .The previous or next marker (a model shows, a file loads)
< / >Slower or faster: 0.1x, 0.25x, 0.5x, 1x, 2x
Home / EndThe first or the last frame
CThe free camera: drag to look around the scene, the wheel to zoom; again: the game camera
MColors: as the game works them out (the default), or as the model pages show the models
LLoop: start again at the end
SThe sound on or off

Summon page

Page Up / Page DownThe previous or next entry of the list
EscBack to the list
`Fullscreen: the player with its tabs and bar, or back (Esc leaves too)
IFold the details column to a strip, or open it again

Texture viewer

A texture clicked on a Textures tab or page.

1 2 4 8Zoom 1x, 2x, 4x, 8x
0 / FFit
← / →The previous or next texture
SSmooth: bilinear filtering on or off
MIts model's page
OThe picture in a new tab (where the viewer has Open image)
EscClose

The list

LGrid or list
Shift+IFold the filters column to a strip, or open it again
EscEmpty the search (while it has the cursor)
EnterSearch from another page: back to the list with it

Anywhere

Not while typing in a field, not with Ctrl, Cmd or Alt, not while flying in a 3D view.

?These shortcuts over the page (? or Esc closes them)
/The search
Shift+CClear the search and every filter (the order and grid or list stay)
Shift+BBrowse: back to the list as you left it
Shift+GGames
Shift+NNews
Shift+FFAQ
Shift+LThe next theme
Shift+AThe tray: open it, or close it again