Pardall Games
Loading...

Keyboard shortcuts

Shortcuts to navigate around the website and to use in the 2D and 3D viewers and other panes.

ShortcutAction

3D view

TabHide / show the UI: only the picture, the captions and the legal line stay (Escape shows it again; the link option ui=0 opens a page without it)
Shift+PToggle perspective / orthographic camera
DragOrbit around the model
Middle dragPan
WheelZoom
Right dragLook around from where the camera stands
Right button held + W A S D Q EFly: forward, left, back, right, down, up (hold Shift: faster)
Right button held + wheelThe fly speed; with Shift, the sprint speed
Touch screen: drag, pinch, two finger dragOrbit, zoom, pan
Touch screen: left stick (maps and levels)Move the camera on the ground: forward, back, left, right. Push the stick less to move slower
Touch screen: right stick (maps and levels)Look around from where the camera stands. The two buttons over it move the camera up and down
ClickPick a model (a box with its name and buttons)
Double clickFocus on a model
RRe-center: the camera on the model, or on every variation side by side; a UV view: all its UVs back in view; split view: the view under the mouse, else the focused one (3D page: F, R is the arena's Scale tool)
FFocus the camera on the selection: the Scene tree's part, object or variation, the next picked UV face; a UV view: its picked UVs (nothing selected: re-center; 3D page: the picked model, else the pane; split view: the view under the mouse, else the focused one)
Click (Select on)Model page: pick the part, object or variation under the pointer (on nothing: clear the pick); the Scene tree follows, its eye icons hide and show
Shift + click (Select on, or a Scene tree row)Add it to the selection; a selected one is taken out. F, H and Shift+H act on all of them
Double click (a Scene tree row)Select it and focus the camera on it, like a click then F (the arena: the model)
Shift + click (a Scene tree eye)Show only that row: the other variations, or the other parts of the same object, are hidden; again: all of them back
Shift+\Toggle auto turn around: orbit from the current camera position and target automatically
Shift+[ / Shift+]Decrease or increase auto turn around speed (negative for inverse direction)
GThe grid on or off
ZThe wireframe on or off
Shift+ZX-ray with the wireframe; again: back to the previous view mode
M / Shift+MNext or previous view mode: In game view, Lit, Clay, Vertex colors, Vertex alpha...
1View mode: In game view (split view: the focused half)
2View mode: Lit (split view: the focused half)
3View mode: Clay (split view: the focused half)
4View mode: Vertex colors (split view: the focused half)
5View mode: Texture only (split view: the focused half)
6View mode: Pieces (split view: the focused half)
7View mode: Normals (split view: the focused half)
8View mode: X-ray (split view: the focused half)
9View mode: UVs with Textures (split view: the focused half)
UUVs with Textures; again: back to the previous view mode (split view: the focused half)
VModel page: the Select tool on or off (click a part, object or variation to pick it; its UVs are picked in the UV views too)
Shift+UUV Select on or off: click or drag a box on the UVs to pick islands, every face using them is tinted (no UV view open: UVs with Textures opens beside the 3D view)
Click (UV Select on)On the UVs or on the 3D view: pick that UV island alone (on nothing: clear the pick); drag a box on the UVs to pick several
Shift + click (UV Select on)Add that UV island to the pick; on the 3D view, a picked one is taken out
QModel page: Select object on or off (click a placed thing to pick it whole: an enemy, a creature, a person, a chest; on a plain model, the object under the pointer)
Click (Select object on)Pick the whole thing under the pointer: it is tinted and boxed, and its card shows at the bottom when the library has it (on nothing: clear the pick); Shift + click adds it or takes it out. F focuses the pick, H hides it, Shift+H shows only it
F / Shift+RSplit view with UVs with Textures and Select on: the camera to the next or previous face of the picked UV islands
NThe texture filter: original, nearest (crisp), bilinear (soft), 3-point (the N64's filter)
O / Shift+OThe next or previous background: auto, theme, dark, custom (split view: the focused half)
HModel page: hide the selection (the Scene tree's parts, objects or variations, or UV Select's faces); again: show it
Shift+HModel page: show only the selection, everything else hidden; again: all back (nothing selected: show everything)
BToggle Show back faces / Cull back faces
Shift+VSide by side: every variation in a row, or back to one
XSplit view: the model in two halves with their own view settings and the same camera, or back to one (model page)
Shift+XSplit view: change the next view (or click a view)
Alt+XExtra tools: the triple split view, three views with their own view settings and the same camera, or back to one (model page; Option+X on a Mac; its switch in Settings)

Game camera

A prerendered scene seen through its game's camera: FF7's fields, Boku no Natsuyasumi's places, Resident Evil's rooms and any other prerendered game.

CToggle 3D / Game Camera for prerendered scenes (split view: the focused half)
JCycle cameras within the current room (Resident Evil, while Game Camera is active)
Drag a modelA model in the scene (3D page, Walk Around) walks over the floor; in a Resident Evil room the camera switches when it steps into a switch zone, like in the game
KStay on the walkmesh on or off: a dragged model stops at the floor's edges and the walls and slides along them, or goes anywhere
Shift + drag a modelWalk Around: past the walls and the gaps, onto any piece of the floor under the pointer (a platform the game reaches by a ladder or a jump); let go off the floor: back to the last floor it stood on
Double-click the floorWalk Around: the character stands there, on any piece of the walkmesh; the game camera follows

Animation

SpacePlay or pause
, / .The previous or next animation (it plays on if it was playing)
< / >Slower or faster: 0.1x, 0.25x, 0.5x, 1x, 2x
← / →Paused: a frame back or ahead
Shift+Space / HomeStatic: back to the static pose

Variations

[ / ]Previous or next variation (the Variation bar's arrows)

Tabs

T / Shift+TNext or previous tab

Model page

AAdd to the arena, or take out
Page Up / Page DownThe previous or next model of the list
EscBack to the list (a picked model's box closes first)
`Fullscreen: the viewer with its tabs and bars, or back (Esc leaves too). The key left of 1
YExtra tools: the full-screen vertical split view, or back (its button shown in Settings)
Shift+YExtra tools: the vertical full-screen, or back (its button shown in Settings)
IFold the details column to a strip, or open it again
WWalk Around: a prerendered scene with a walkmesh, with a character to drag over it (the button of the same name)

3D page

The 3D view's keys act on the pane clicked last (the first pane until then): on its model when it shows one, else on the model picked in it.

SpacePlay or pause
VArena tools: Select, click a model to pick it
QArena tools: Transform, move and rotate the picked model with its handles (the center dot: scale)
W / E / RArena tools: Move, Rotate, Scale the picked model with its handles (Ctrl while dragging: snap)
Delete / BackspaceArena: take the picked model out of the arena
`Fullscreen: the whole 3D page, or back (Esc leaves too)

Sprite animator

SpacePlay or pause
← / →A step back or ahead (a picture, in a set of pictures)
Home / EndThe first or the last step of the animation (a picked frame, a set of pictures: the first or the last frame of the strip)
↑ / ↓Turn: the next or previous direction (split view: the focused view)
, / .The previous or next animation
< / >Slower or faster: 0.5x, 1x, 2x
+ / -Zoom in or out (split view: the focused view)
1Actual size
Double clickFit the sprite in the view
XSplit view: two views, each with its own direction, zoom, background, Smooth and Pivot, the same animation; or back to one
Shift+XSplit view: change the next view (or click a view)
Alt+XExtra tools: the triple split view, three views, or back to one (Option+X on a Mac; its switch in Settings)
Drag the line between viewsThe size of each view (double click: back to equal sizes)

Sprite page

Page Up / Page DownThe previous or next entry of the list
EscBack to the list
`Fullscreen: the animator with its tabs and bars, or back (Esc leaves too)
IFold the details column to a strip, or open it again

Summon player

A whole summon or attack played through the game's camera.

SpacePlay or pause (the sound starts with the first Play)
← / →A frame back or ahead (it pauses)
, / .The previous or next marker (a model shows, a file loads)
< / >Slower or faster: 0.1x, 0.25x, 0.5x, 1x, 2x
Home / EndThe first or the last frame
CThe free camera: drag to look around the scene, the wheel to zoom; again: the game camera (split view: the focused half's camera)
XSplit view: two halves side by side, each with the game camera or the free 3D one, one playback and one sound; again: back to one view
Shift+XSplit view: change the other view (or click a view)
1View mode: In game view
2View mode: Lit
3View mode: Clay
4View mode: Vertex colors
5View mode: Texture only
6View mode: Pieces
7View mode: Normals
8View mode: X-ray
9View mode: UVs with Textures
ZThe wireframe on or off
Shift+ZX-ray with the wireframe; again: back to the previous view mode
GThe grid on or off
NThe texture filter: original, nearest (crisp), bilinear (soft), 3-point (the N64's filter)
O / Shift+OThe next or previous background: auto, theme, dark, custom (split view: the focused half)
BToggle Show back faces / Cull back faces
R / FRe-center: the free camera back on the game camera's view
MColors: in-game (the default) or the model pages' colors
LLoop: start again at the end
SThe sound on or off

Summon page

Page Up / Page DownThe previous or next entry of the list
EscBack to the list
`Fullscreen: the player with its tabs and bar, or back (Esc leaves too)
YExtra tools: the full-screen vertical split view, or back (its button shown in Settings)
Shift+YExtra tools: the vertical full-screen, or back (its button shown in Settings)
IFold the details column to a strip, or open it again

Music, sound and movie pages

A song, a sound effect or a movie.

SpacePlay or pause
Page Up / Page DownThe previous or next entry of the list
EscBack to the list; with the playlist or the movie player open: close it
IFold the details column to a strip, or open it again

Texture viewer

A texture clicked on a Textures tab or page.

1 2 4 8Zoom 1x, 2x, 4x, 8x
0 / FFit
← / →The previous or next texture
SSmooth: bilinear filtering on or off
MIts model's page
OThe picture in a new tab (where the viewer has Open image)
EscClose

The list

LGrid or list
Shift+IFold the filters column to a strip, or open it again
EscEmpty the search (while it has the cursor)
EnterSearch from another page: back to the list with it

Anywhere

Except Open Settings: not while typing in a field, not with Ctrl, Cmd or Alt, not while flying in a 3D view.

Ctrl+, / Cmd+,Open Settings
?These shortcuts over the page (? or Esc closes them)
/The search
Shift+CClear the search and every filter (the order and grid or list stay)
Shift+SSurprise me: show a random asset from the library
Shift+DGame surprise: show a random asset from the games filtered, or from the asset's game
Shift+BBrowse: back to the list as you left it
Shift+GGames
Shift+NNews
Shift+FFAQ
Shift+LThe next theme
Shift+AThe arena: open it, or close it again