Keyboard shortcuts
Shortcuts to navigate around the website and to use in the 2D and 3D viewers and other panes.
| Shortcut | Action |
|---|
3D view
| Tab | Hide / show the UI: only the picture, the captions and the legal line stay (Escape shows it again; the link option ui=0 opens a page without it) |
|---|---|
| Shift+P | Toggle perspective / orthographic camera |
| Drag | Orbit around the model |
| Middle drag | Pan |
| Wheel | Zoom |
| Right drag | Look around from where the camera stands |
| Right button held + W A S D Q E | Fly: forward, left, back, right, down, up (hold Shift: faster) |
| Right button held + wheel | The fly speed; with Shift, the sprint speed |
| Touch screen: drag, pinch, two finger drag | Orbit, zoom, pan |
| Touch screen: left stick (maps and levels) | Move the camera on the ground: forward, back, left, right. Push the stick less to move slower |
| Touch screen: right stick (maps and levels) | Look around from where the camera stands. The two buttons over it move the camera up and down |
| Click | Pick a model (a box with its name and buttons) |
| Double click | Focus on a model |
| R | Re-center: the camera on the model, or on every variation side by side; a UV view: all its UVs back in view; split view: the view under the mouse, else the focused one (3D page: F, R is the arena's Scale tool) |
| F | Focus the camera on the selection: the Scene tree's part, object or variation, the next picked UV face; a UV view: its picked UVs (nothing selected: re-center; 3D page: the picked model, else the pane; split view: the view under the mouse, else the focused one) |
| Click (Select on) | Model page: pick the part, object or variation under the pointer (on nothing: clear the pick); the Scene tree follows, its eye icons hide and show |
| Shift + click (Select on, or a Scene tree row) | Add it to the selection; a selected one is taken out. F, H and Shift+H act on all of them |
| Double click (a Scene tree row) | Select it and focus the camera on it, like a click then F (the arena: the model) |
| Shift + click (a Scene tree eye) | Show only that row: the other variations, or the other parts of the same object, are hidden; again: all of them back |
| Shift+\ | Toggle auto turn around: orbit from the current camera position and target automatically |
| Shift+[ / Shift+] | Decrease or increase auto turn around speed (negative for inverse direction) |
| G | The grid on or off |
| Z | The wireframe on or off |
| Shift+Z | X-ray with the wireframe; again: back to the previous view mode |
| M / Shift+M | Next or previous view mode: In game view, Lit, Clay, Vertex colors, Vertex alpha... |
| 1 | View mode: In game view (split view: the focused half) |
| 2 | View mode: Lit (split view: the focused half) |
| 3 | View mode: Clay (split view: the focused half) |
| 4 | View mode: Vertex colors (split view: the focused half) |
| 5 | View mode: Texture only (split view: the focused half) |
| 6 | View mode: Pieces (split view: the focused half) |
| 7 | View mode: Normals (split view: the focused half) |
| 8 | View mode: X-ray (split view: the focused half) |
| 9 | View mode: UVs with Textures (split view: the focused half) |
| U | UVs with Textures; again: back to the previous view mode (split view: the focused half) |
| V | Model page: the Select tool on or off (click a part, object or variation to pick it; its UVs are picked in the UV views too) |
| Shift+U | UV Select on or off: click or drag a box on the UVs to pick islands, every face using them is tinted (no UV view open: UVs with Textures opens beside the 3D view) |
| Click (UV Select on) | On the UVs or on the 3D view: pick that UV island alone (on nothing: clear the pick); drag a box on the UVs to pick several |
| Shift + click (UV Select on) | Add that UV island to the pick; on the 3D view, a picked one is taken out |
| Q | Model page: Select object on or off (click a placed thing to pick it whole: an enemy, a creature, a person, a chest; on a plain model, the object under the pointer) |
| Click (Select object on) | Pick the whole thing under the pointer: it is tinted and boxed, and its card shows at the bottom when the library has it (on nothing: clear the pick); Shift + click adds it or takes it out. F focuses the pick, H hides it, Shift+H shows only it |
| F / Shift+R | Split view with UVs with Textures and Select on: the camera to the next or previous face of the picked UV islands |
| N | The texture filter: original, nearest (crisp), bilinear (soft), 3-point (the N64's filter) |
| O / Shift+O | The next or previous background: auto, theme, dark, custom (split view: the focused half) |
| H | Model page: hide the selection (the Scene tree's parts, objects or variations, or UV Select's faces); again: show it |
| Shift+H | Model page: show only the selection, everything else hidden; again: all back (nothing selected: show everything) |
| B | Toggle Show back faces / Cull back faces |
| Shift+V | Side by side: every variation in a row, or back to one |
| X | Split view: the model in two halves with their own view settings and the same camera, or back to one (model page) |
| Shift+X | Split view: change the next view (or click a view) |
| Alt+X | Extra tools: the triple split view, three views with their own view settings and the same camera, or back to one (model page; Option+X on a Mac; its switch in Settings) |
Game camera
A prerendered scene seen through its game's camera: FF7's fields, Boku no Natsuyasumi's places, Resident Evil's rooms and any other prerendered game.
| C | Toggle 3D / Game Camera for prerendered scenes (split view: the focused half) |
|---|---|
| J | Cycle cameras within the current room (Resident Evil, while Game Camera is active) |
| Drag a model | A model in the scene (3D page, Walk Around) walks over the floor; in a Resident Evil room the camera switches when it steps into a switch zone, like in the game |
| K | Stay on the walkmesh on or off: a dragged model stops at the floor's edges and the walls and slides along them, or goes anywhere |
| Shift + drag a model | Walk Around: past the walls and the gaps, onto any piece of the floor under the pointer (a platform the game reaches by a ladder or a jump); let go off the floor: back to the last floor it stood on |
| Double-click the floor | Walk Around: the character stands there, on any piece of the walkmesh; the game camera follows |
Animation
| Space | Play or pause |
|---|---|
| , / . | The previous or next animation (it plays on if it was playing) |
| < / > | Slower or faster: 0.1x, 0.25x, 0.5x, 1x, 2x |
| ← / → | Paused: a frame back or ahead |
| Shift+Space / Home | Static: back to the static pose |
Variations
| [ / ] | Previous or next variation (the Variation bar's arrows) |
|---|
Tabs
| T / Shift+T | Next or previous tab |
|---|
Model page
| A | Add to the arena, or take out |
|---|---|
| Page Up / Page Down | The previous or next model of the list |
| Esc | Back to the list (a picked model's box closes first) |
| ` | Fullscreen: the viewer with its tabs and bars, or back (Esc leaves too). The key left of 1 |
| Y | Extra tools: the full-screen vertical split view, or back (its button shown in Settings) |
| Shift+Y | Extra tools: the vertical full-screen, or back (its button shown in Settings) |
| I | Fold the details column to a strip, or open it again |
| W | Walk Around: a prerendered scene with a walkmesh, with a character to drag over it (the button of the same name) |
3D page
The 3D view's keys act on the pane clicked last (the first pane until then): on its model when it shows one, else on the model picked in it.
| Space | Play or pause |
|---|---|
| V | Arena tools: Select, click a model to pick it |
| Q | Arena tools: Transform, move and rotate the picked model with its handles (the center dot: scale) |
| W / E / R | Arena tools: Move, Rotate, Scale the picked model with its handles (Ctrl while dragging: snap) |
| Delete / Backspace | Arena: take the picked model out of the arena |
| ` | Fullscreen: the whole 3D page, or back (Esc leaves too) |
Sprite animator
| Space | Play or pause |
|---|---|
| ← / → | A step back or ahead (a picture, in a set of pictures) |
| Home / End | The first or the last step of the animation (a picked frame, a set of pictures: the first or the last frame of the strip) |
| ↑ / ↓ | Turn: the next or previous direction (split view: the focused view) |
| , / . | The previous or next animation |
| < / > | Slower or faster: 0.5x, 1x, 2x |
| + / - | Zoom in or out (split view: the focused view) |
| 1 | Actual size |
| Double click | Fit the sprite in the view |
| X | Split view: two views, each with its own direction, zoom, background, Smooth and Pivot, the same animation; or back to one |
| Shift+X | Split view: change the next view (or click a view) |
| Alt+X | Extra tools: the triple split view, three views, or back to one (Option+X on a Mac; its switch in Settings) |
| Drag the line between views | The size of each view (double click: back to equal sizes) |
Sprite page
| Page Up / Page Down | The previous or next entry of the list |
|---|---|
| Esc | Back to the list |
| ` | Fullscreen: the animator with its tabs and bars, or back (Esc leaves too) |
| I | Fold the details column to a strip, or open it again |
Summon player
A whole summon or attack played through the game's camera.
| Space | Play or pause (the sound starts with the first Play) |
|---|---|
| ← / → | A frame back or ahead (it pauses) |
| , / . | The previous or next marker (a model shows, a file loads) |
| < / > | Slower or faster: 0.1x, 0.25x, 0.5x, 1x, 2x |
| Home / End | The first or the last frame |
| C | The free camera: drag to look around the scene, the wheel to zoom; again: the game camera (split view: the focused half's camera) |
| X | Split view: two halves side by side, each with the game camera or the free 3D one, one playback and one sound; again: back to one view |
| Shift+X | Split view: change the other view (or click a view) |
| 1 | View mode: In game view |
| 2 | View mode: Lit |
| 3 | View mode: Clay |
| 4 | View mode: Vertex colors |
| 5 | View mode: Texture only |
| 6 | View mode: Pieces |
| 7 | View mode: Normals |
| 8 | View mode: X-ray |
| 9 | View mode: UVs with Textures |
| Z | The wireframe on or off |
| Shift+Z | X-ray with the wireframe; again: back to the previous view mode |
| G | The grid on or off |
| N | The texture filter: original, nearest (crisp), bilinear (soft), 3-point (the N64's filter) |
| O / Shift+O | The next or previous background: auto, theme, dark, custom (split view: the focused half) |
| B | Toggle Show back faces / Cull back faces |
| R / F | Re-center: the free camera back on the game camera's view |
| M | Colors: in-game (the default) or the model pages' colors |
| L | Loop: start again at the end |
| S | The sound on or off |
Summon page
| Page Up / Page Down | The previous or next entry of the list |
|---|---|
| Esc | Back to the list |
| ` | Fullscreen: the player with its tabs and bar, or back (Esc leaves too) |
| Y | Extra tools: the full-screen vertical split view, or back (its button shown in Settings) |
| Shift+Y | Extra tools: the vertical full-screen, or back (its button shown in Settings) |
| I | Fold the details column to a strip, or open it again |
Music, sound and movie pages
A song, a sound effect or a movie.
| Space | Play or pause |
|---|---|
| Page Up / Page Down | The previous or next entry of the list |
| Esc | Back to the list; with the playlist or the movie player open: close it |
| I | Fold the details column to a strip, or open it again |
Texture viewer
A texture clicked on a Textures tab or page.
| 1 2 4 8 | Zoom 1x, 2x, 4x, 8x |
|---|---|
| 0 / F | Fit |
| ← / → | The previous or next texture |
| S | Smooth: bilinear filtering on or off |
| M | Its model's page |
| O | The picture in a new tab (where the viewer has Open image) |
| Esc | Close |
The list
| L | Grid or list |
|---|---|
| Shift+I | Fold the filters column to a strip, or open it again |
| Esc | Empty the search (while it has the cursor) |
| Enter | Search from another page: back to the list with it |
Anywhere
Except Open Settings: not while typing in a field, not with Ctrl, Cmd or Alt, not while flying in a 3D view.
| Ctrl+, / Cmd+, | Open Settings |
|---|---|
| ? | These shortcuts over the page (? or Esc closes them) |
| / | The search |
| Shift+C | Clear the search and every filter (the order and grid or list stay) |
| Shift+S | Surprise me: show a random asset from the library |
| Shift+D | Game surprise: show a random asset from the games filtered, or from the asset's game |
| Shift+B | Browse: back to the list as you left it |
| Shift+G | Games |
| Shift+N | News |
| Shift+F | FAQ |
| Shift+L | The next theme |
| Shift+A | The arena: open it, or close it again |