About Pardall Games
Pardall Games is a non-profit, non-commercial archive of assets from PS1, N64 and Saturn games, a retro gaming interactive digital museum. Explore 3D models and game levels in the browser. It's here for archival, preservation, reference and study: to see how the 3D models, sprites, levels and effects of that era were built, assembled, composed. It includes 3D models and textures, skeletal and vertex animations, levels, maps and scenarios, effects (VFX), sprites, spritesheets and UI images. A database of gaming history preservation.
Nothing here is available to download, it's not possible to download anything. The website and the data is available only for viewing and exploration. Compare 3D models, navigate in game maps, browse textures and play animations from 3D models and 2D spritesheets.

Pardall Games is also a great resource for artists: to compare, research and study how game art is made, you can compare multiple views of the same 3D model side by side and you can add multiple 3D models in the Arena to compare and explore them together. It's a tool to reference gathering, to find and view assets and art for references to create low poly models, textures, game levels and maps and more.
It's also a tool for level designers, as you can explore, inspect and compare game maps, levels, environments and buildings in the browser. Levels have story and event toggles and variations, in-game lighting and fog, animated elements (like water and smoke), objects and characters placed and positioned like in the game (with positioning data extracted from the game).
There are also special pages for special types of game assets, for example:
- Final Fantasy VII Summon animations. Play Final Fantasy VII summons in a special player that uses all the assets, timing, cameras, sounds and placement from the game. But there's an extra feature: you can pause anytime and move it around in 3D.
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Fields: pre-rendered backgrounds with cameras with the same placement and parameters from the game, as well the collision and navmeshes (walk meshes) and you can walk around these scenarios with the game characters.
- In the case of Resident Evil 2, all fixed camera angles are included and you walk around them, with camera transitions on the fly, with real data from the game.
- In the case of Baroque it includes all angles from their billboards and you can turn them around on the fly.
Why it exists
- Archival and preservation
- Study and game development research
- Appreciation and curiosity
Or maybe I don't a reason at all? I just love PS1 and N64 games, and I think about PS1 and N64 graphics all the time. I love vertex colors, I love the textures, even the blurry N64 textures, I love 3D models with segmented limbs and parts, I love the simplification of the 3D models, which were created within the constraints of these systems and with the limits the tech of the 90s.
What's in it
Everything catalogued from the original games, split by system and game.
- Characters, animals and monsters, with variations (like all variations of Final Fantasy 7's Cloud).
- Props, vehicles, weapons and items.
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Stages and places: levels, maps, towns, rooms, dungeons, pre-rendered backgrounds.
- Game maps and levels have story and event toggles and variations, in-game lighting and fog, animated elements (like water and smoke), objects and characters placed and positioned like in the game (with positioning data extracted from the game).
- Sprites, effects, VFX, UI images.
- Camera placement data.
Every model has its triangle count, its textures (with their sizes, colors and filtering), its source and, when it has them, its animations and variations (weapons, versions, swappable pieces).
What can you do in Pardall Games?
- Browse and filter models, levels and sprites by game, system, kind, texture size, triangle count and a lot more (more than 2000 different tags to filter from).
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Open and explore any model in 3D, with its textures and vertex colors as they were in the game, and play its animations.
- Alternate 3D view-modes (lit, vertex colors, normals, wireframe).
- Export the current view as PNG or animated GIF.
- Select and toggle the visibility of individual parts of 3D models.
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Open and explore 3D levels, maps and scenarios, with story and switch variations, versions and toggles, with their in-game lighting, fog, animated elements such as water, smoke, lava, flags and more, with characters, enemies, NPCs and objects placed in the level like in the game (real positioning extracted from the game). Navigate with
WASDand right-mouse camera controls. See the shortcuts or press?anytime to open the help. - Inspect the UVs of 3D models and game maps.
- Navigate fields and scenarios with pre-rendered backgrounds, and play with their walk meshes, and collision masks, as well their pre-rendered image layers.
- Compare, position, rotate and scale models side by side in the 3D arena, or compare them side by side in split panes (click Add to arena from any 3D model, then click the Arena button in the topbar and then 3D: One Scene at the bottom).
- Look at the textures of a model or a game.
- Play spritesheets and 2D animations, and change the direction of multi-direction spritesheets.
- Play magic and effect animations, like Final Fantasy's summons (they are not videos, they are frame by frame data and imagery brought from the game into the browser).
Who owns the models
The models, textures and animations from these games belong to their games' developers and publishers. Pardall Games claims no ownership of them. The names of the games and companies are their owners' trademarks. The site isn't affiliated with or endorsed by any of them.
If you own something shown here and want it removed, the DMCA page says how. More on the FAQ.
How the models got here
See the FAQ.
Who runs it
Pardall Games is made and run by Alfred Reinold Baudisch, aka Pardall, as a hobby and pet project. My personal website is at alfredbaudisch.com/. I love the art from PS1 and N64 games.
From 1998 to 2002 I had another gaming preservation website, also with the same name, Pardall Games. Web archive still has some versions of it. This website main theme "Pardall 90s" (the one yellow and red), and the logo were made by me when I was a kid in the 90s!
How to follow for updates?
- Follow Pardall Games on X or bsky for updates and news, and the creator, Alfred Baudisch, on X or bsky.
- Subscribe to the Pardall Games YouTube channel.
- Subscribe to the newsletter.
Contributors
- Alfred Reinold Baudisch, aka Pardall: founder and maintainer.
Labeling Contributors
- Oliver: reported error on Resident Evil 2 Ada, which led to finding out that many models had double-sided face import errors.
- DDD: FF7 Highwind misslabel report.
- MrTalida: Quest 64 renames: Green Armored Woman is Dorey Lean and Purple Robed Lord is Ham.
- May: Reported missplaced GoldenEye 007 props.
Do you want to appear here? You can contribute by reporting errors (click Report Error in an asset page) and helping out with labeling animations (the majority of model animations do not have human readable animation names, you can contribute by giving the list of animations and what they really mean, for example: "Cloud - Anim 001 - Buster Limit Break", etc. You can send by email or contact form, alongside the asset IDs, click Copy ID in an asset page).
Third-Party Licenses
- Godot Engine: the website Arena Gizmos, the virtual joystick of the 3D view on touch screens and some of the icons come from the Godot Engine (MIT licensed). Copyright (c) 2014-present Godot Engine contributors. Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.
Version
Website build bc6081f65. 2026-10-13 20:52 UTC.
Library build 37ead5f23. 2026-10-13 20:14 UTC.