New game: Nightmare Creatures (characters, levels and animations), Scene tree and Select tool, Gran Turismo and RE2 fixes
2026-10-08
Nightmare Creatures
New game: Nightmare Creatures added to the library!
- Characters, with animations: Nadia and Ignatius, Adam Crowley and his beast form, monsters like Werewolf, Zombie, Gargoyle and Hellhound, and the bosses, like Snowman and Sewer Snake.
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Levels: London by night, e.g. Hampstead Heath, The Roofs, Bloomsbury, Westminster, Highgate Cemetery, Chelsea.
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Click
Game Lighting(next to3D) to show in-game light and fog (Fogis not enabled by default). -
Check
CreaturesinShowto place the in-game monsters. - Flames are animated, lamp halos and flames face the camera.
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Click
- Props: doors, gates and tombs, potions, fountains, lamps, signs.
- Effects: fire, blood, smoke, splashes.
Final Fantasy VII
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Lightarrows: inIn game view, click the arrows next to theLightselect to go to the previous or next scenario light, e.g. Cloud. -
Lighton split view: so you can compare characters with different lights. Click a side, then pick its light, e.g. Cloud with the Torture Room light on one side. -
Fix: NPCs in fields stopped moving after a
Storychange, and some animations did not play. Fixed, e.g. Upper Junon.
Resident Evil 2
- New models: weapon pickups, like Magnum, Remington shotgun and Spark Shot, and room objects: corpse, trap door, cabin door, ceiling fan.
- Fix: room objects. Some rooms showed ammo boxes or the wrong object in place of story objects. Fixed, with story objects back in rooms, e.g. S.T.A.R.S. Office, West Office, Treasure Vault, Weapon Storage.
- RPD 2F Library with objects in place: bookcases, switch panel, planter, shutters.
- Sherry Birkin handgun.
Gran Turismo fixes
- Inverted faces and normals fixed on wheels and on car bodies, affected every single car, e.g. Dodge Viper GTS, Toyota Supra.
New on the website
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Scene tree: on a model page, click
Scene treeto list what is inside the model: variations, objects and parts of segmented models (like segmented limbs), e.g. Cloud.-
Click the eye of a row to hide or show it.
Shift+ click the eye to show only that row. - Double click a row to move the camera to it.
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Click the eye of a row to hide or show it.
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Selecttool: clickSelect(or pressV), then click a part, object or variation in the 3D view.Shift+ click to select more. UVs of a selected part are shown in the UV views too. -
Hide the selection: press
Hto hide what is selected,Shift+Hto show only the selection. -
UV Selectas a standalone tool, next toSelect(Shift+U). Click a UV island in the UV view or in the 3D view to select it,Shift+ click to add to the selection, e.g. Lara Croft. -
Focus and re-center:
Fmoves the camera to the selection,Rre-centers, in 3D and UV views. In split view they act on the view under the mouse. - Zoom up to 60x, and further out too.
New shortcuts
The full list is in Shortcuts. Some keys changed:
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V:Selecttool on or off. -
Shift+U:UV Selecton or off (wasV). -
Shift+V: variations side by side (wasV). -
F: camera to the selection.R: re-center (wasF). -
H: hide the selection.Shift+H: show only the selection. -
O/Shift+O: next or previous background (wasH). -
4: Vertex colors (Shift+Vno longer does it). -
Home/End: first or last step of an animation in the sprite animator.
Website fixes
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Wireframe with variations side by side: pressing
ZafterSide by sidedrew every wireframe in the middle. Fixed.
How to follow for updates?
- Follow Pardall Games on X or bsky for updates and news, and myself, the creator, Alfred Baudisch, on X or bsky.
- Subscribe to the Pardall Games YouTube channel.
- Subscribe to the newsletter.