New game: Gran Turismo (cars, tracks), FF7 fields with people walking and model lighting, UV Select tool
2026-10-07
New game: Gran Turismo
New game: Gran Turismo added to the library!
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Cars, with wheels spinning: Dodge Viper GTS, Acura NSX, Toyota Supra, Chevrolet Corvette, Aston Martin DB7 and more, each with its racing version, like the Viper GTS-R and the Castrol Supra GT. Every color in
Versions. -
Racing Tracks and Courses with in-game sky: Trial Mountain, Deep Forest, Grand Valley Speedway, Special Stage Route 5, High Speed Ring and more. Reverse courses in
Versions. - The Gran Turismo logo "car".
Final Fantasy VII fields with people
- NPCs and characters in the pre-rendered scenarios (fields): animated party, townspeople and guards placed in the pre-rendered fields like in-game, with walking script paths, e.g. Sephiroth reading in the Shinra Mansion basement, Rufus' parade in Upper Junon, the party at the Gold Saucer Arena, Event Square, Kalm, Wutai.
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Story steps: select a step in
Storyto see who is there and where they walk at that point of the game. - Scripted moves: Cloud jumping off the train in the opening, with Barret, Biggs, Wedge and Jessie, at the train platform.
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Object Select: turn it on, then click a person or object.
Final Fantasy VII battle cameras
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Battle Camera: on battle stages, clickBattle Camera(next to3D) to see the stage through the in-game battle camera shots, and play the camera moves (intros, victory, attacks), e.g. Midgar Slums, Cosmo Canyon, Shinra Mansion Basement.
Final Fantasy VII field model light
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In-game light on character and NPC models: in
In game view, theLightselect lights a field model like in-game:Average in-game light(the default), or the same light of a scenario of the game, e.g. Cloud in the Torture Room is tinted purplish.
Quest 64 fixes
UV tools
- UV views upright: textures and UVs were upside down, now they are the same side as the textures.
- UV islands with the real texture shapes.
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UV Select: in split view with a UV view on one side (
UVsorUVs with Textures) and 3D on the other, clickSelectunder the UV view's label, then click or drag a box to select UV islands. Their faces are selected in 3D, e.g. select UV faces of Lara Croft.-
R/Shift+R, or the arrows in the UV bar: move the camera to the next or previous selected face. -
Shift+ click a face in 3D: add or remove its UV island. -
V: turnSelecton or off.
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New on the website
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Share Card: model pages show their share picture in a
Share Cardsection; theSharewindow has the PNG, the GIF, the card and the link in one place. -
Color space (Linear / sRGB): turn on Settings >
Show color space toggleto get aColor spaceselect next to the view mode.sRGBdoes the color math like the console, on screen values. - Fold button on desktop: fold the viewer controls with the button at the end of the toolbar.
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