Pardall Games
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New game: Gran Turismo (cars, tracks), FF7 fields with people walking and model lighting, UV Select tool

2026-10-07

New game: Gran Turismo

New game: Gran Turismo added to the library!

Final Fantasy VII fields with people

Final Fantasy VII battle cameras

  • Battle Camera: on battle stages, click Battle Camera (next to 3D) to see the stage through the in-game battle camera shots, and play the camera moves (intros, victory, attacks), e.g. Midgar Slums, Cosmo Canyon, Shinra Mansion Basement.

Final Fantasy VII field model light

  • In-game light on character and NPC models: in In game view, the Light select lights a field model like in-game: Average in-game light (the default), or the same light of a scenario of the game, e.g. Cloud in the Torture Room is tinted purplish.

Quest 64 fixes

UV tools

  • UV views upright: textures and UVs were upside down, now they are the same side as the textures.
  • UV islands with the real texture shapes.
  • UV Select: in split view with a UV view on one side (UVs or UVs with Textures) and 3D on the other, click Select under the UV view's label, then click or drag a box to select UV islands. Their faces are selected in 3D, e.g. select UV faces of Lara Croft.
    • R / Shift + R, or the arrows in the UV bar: move the camera to the next or previous selected face.
    • Shift + click a face in 3D: add or remove its UV island.
    • V: turn Select on or off.

New on the website

  • Share Card: model pages show their share picture in a Share Card section; the Share window has the PNG, the GIF, the card and the link in one place.
  • Color space (Linear / sRGB): turn on Settings > Show color space toggle to get a Color space select next to the view mode. sRGB does the color math like the console, on screen values.
  • Fold button on desktop: fold the viewer controls with the button at the end of the toolbar.

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