New game: MediEvil (models, levels and animations), Quest 64 and GoldenEye 007 skies, fog and level animations, FF7 world map Weapons moving
2026-10-06
New game: MediEvil
MediEvil added to the library!
- Characters, with animations: Sir Daniel Fortesque, Zarok, the bosses, like Lord Kardok, the Pumpkin King and the Stained Glass Demon, zombies, pirates, imps and more.
- Props, some animated: Dan's weapons, like the Broad Sword, the Chalice of Souls, the cannon, doors, gates and the Chariot.
- Levels: The Graveyard, Scarecrow Fields, The Ghost Ship, Zarok's Lair and more.
- Effects and sprite sets: fireball, lightning, the fonts, item and weapon icons, land map.
- Animated water and lava: The Lake, Pools of the Ancient Dead, lava in The Haunted Ruins.
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Moving objects, like in-game: windmills in Scarecrow Fields, cogs in The Time Device, bells in The Asylum Grounds, seaweed in The Lake, floating pickups.
Show>Objectsto turn them off. -
In-game fog and lights: click
Game Lighting(next to3D) to show the level dark and foggy like in-game, e.g. Scarecrow Fields and The Graveyard. -
Skies: the in-game sky and its silhouettes around each level, e.g. the purple sky of Scarecrow Fields.
Show>Skyto turn it off. -
Level events:
Game Lighting>Event: the storm with lightning in The Enchanted Earth and the cutscene fade to black in The Hilltop Mausoleum.
Quest 64 updates
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Level animations: turning windmills in Normoon and Windmills, floating water in Holy Plain, moving platforms in Nepty Arena.
Show>Objects. - Waterfalls and torch flames: Glencoe Forest, Dondoran Flats, flames in Shamwood.
- Trees and bushes facing the camera, like in-game, e.g. Melrode.
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Skies with time of day: click
Game Lighting, thenNoon,Dusk,NightorPlayto change the sky, light and fog by the hour, e.g. Holy Plain at dusk and Mammon's World. -
Chimney smoke: Limelin, Larapool.
Show>Smoketo turn it off.
GoldenEye 007 updates
- Skies with moving clouds in the levels, e.g. Dam, and the sea around the Frigate.
- Water: Dam, Water Caverns, Complex.
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Moving objects: security cameras in Bunker, satellite dish of Surface, monitors playing the in-game screens, e.g. the Bunker's monitor wall.
Show>Objects, one checkbox a kind. -
In-game fog: click
Game Lighting, e.g. Runway and Dam. -
Aircraft rotors:
Engines startedturns the plane's propeller on the Runway. -
Doors:
Doors openopens the doors with the in-game speed, e.g. Facility. -
Props placed in the levels: crates, consoles, drone guns.
Show>Props. - Texture fixes: no more green around Blueprints, Wooden Crate and first person weapons, like the Cougar Magnum.
Final Fantasy VII updates
- World map models moving: Diamond, Ultimate and Ruby Weapon, Highwind, Tiny Bronco, chocobo and cargo ship, with in-game animations.
- Midgar Zolom roaming in the marsh near the Chocobo Ranch. This was surprisingly hard to do!
- Model fixes: Woman Floor 60, Ifalna, Ultimate Weapon (field), Tseng.
New on the website
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Wider view on maps: maps and levels with a default, and separate field of view: 60. Change it in Settings >
Default field of view (maps and levels). -
Game Lightingon more games: the sameViewbar (3D|Game Lighting) andFogcheckbox on MediEvil, Quest 64 and GoldenEye 007, like King's Field and Shadow Tower.
How to follow for updates?
- Follow Pardall Games on X or bsky for updates and news, and myself, the creator, Alfred Baudisch, on X or bsky.
- Subscribe to the Pardall Games YouTube channel.
- Subscribe to the newsletter.