New game: Tomb Raider (models, levels and animations), King's Field and Shadow Tower in-game fog and lights
2026-10-04
Tomb Raider
New game: Tomb Raider added to the library!
- Characters, with animations: Lara Croft with her animations, her home outfit, the T-Rex, Natla, the Giant Mutant, Larson, Pierre, the Atlantean Mutant, raptors, wolves, bears, lions and gorillas.
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Lara's in-game parts swaps (
Parts): the guns in her hands and holsters, the shotgun on her back, the gold parts of her death on Midas' hand. -
Levels, Lara's Home and the cutscene sets, with in-game animations:
- Water and waterfalls move, like in-game: the waterfall of Lost Valley, the pools of The Cistern.
- The flesh walls pulsate: Atlantis and The Great Pyramid.
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Show>Lara and the enemies: where Lara starts and each enemy stands in the level, e.g. the T-Rex in Lost Valley. -
Story: the level after its switch, e.g. The Cistern flooded, the waterfall of Lost Valley stopped, the sand poured into the City of Khamoon. TIP: click theGo Tobutton to jump to what is changed.
- Props: the Pistols, the Shotgun, Magnums and Uzis, medi packs, keys, the Scion, and animated ones: doors, levers, trapdoors, falling floors, pushable blocks.
- Effects and sprite sets: muzzle flash, explosion, flames, water splash, the font, the title and loading screens.
King's Field I, II and III fog and animated map elements
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In-game fog and lights: click
Game Lighting(next to3D) to show in-game fog and lights in the map. Move the camera to change the area fog and light, e.g. King's Field III's Verdite Castle and King's Field II's Cathedral.Fogis not enabled by default, because if you are far from the level geometry, everything gets black. - Animated flames facing the camera: torches and candles in King's Field and King's Field III, and moving water in King's Field III.
Shadow Tower fog and animated map elements
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In-game fog and fire light: click
Game Lightingto show in-game fog and an orange, flickering light in fire maps, e.g. Burning Cavern. -
Level animations: doors, chests, levers, torches, flames, drips and lava balls placed and animated in the maps.
Show>Doors open,Chests open,Levers pulled, e.g. Skull Room Shop and Cursed Region. -
Lava cooling and poison fading:
Story>Textures changein Molten Cavern and Poisonous Cavern. -
Ambient sound: move the camera near fire, water or wind in a map to hear them, e.g. Cursed Region (click the page once first).
Show>Ambient soundto turn it off. - New models: water surface, skull and bones, shop door, fire cloud, mist cloud, and flames as separate effects, like torch flame.
Boku no Natsuyasumi (My Summer Time - PS1)
- Backgrounds animated by default: pre-rendered places now open with background animations playing, e.g. Backyard and Firefly Stream Waterfall.
New on the website
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Dates: new
Datessection in each model's page (Added at and Updated At, to easier track additions and changes). - Arena scene tree: list of models in the Arena. Click a model to select it and move it with the gizmo. Hidden models stay in the list.
- Mobile: new button at the top right of the 3D viewer to hide tabs and tools, for more room in the 3D viewer.
Website fixes
- Vertical split view: view labels and camera gizmo no longer cover camera and animation controls.
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Story>Go Todid not work in some places.
How to follow for updates?
- Follow Pardall Games on X or bsky for updates and news, and myself, the creator, Alfred Baudisch, on X or bsky.
- Subscribe to the Pardall Games YouTube channel.
- Subscribe to the newsletter.