Pardall Games
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New game: GoldenEye 007 (models, levels and animations), UV view modes, orthographic camera and gizmos

2026-10-03

GoldenEye 007 (Nintendo 64)

New game: GoldenEye 007 (N64) added to the library!

A gold mine of inspiration and references if you like N64 graphics and the art style of Nintendo 64 games!

New on the website

  • Camera gizmo: axes at the top right of the 3D view (ported from Godot). Click an axis to look along it, drag to orbit. Adjust gizmo size in the Settings.
  • Orthographic camera: Shift + P or click the Perspective button under the gizmo to switch between perspective and orthographic. A shared URL now also keeps perspective/ortographaic, e.g. GoldenEye's Facility map in ortographic view.

  • UV view modes: UVs with Textures (key 9) and UVs show a model's UV layout, with one tile per texture.
    • To quickly view the UVs and back to the previous view mode, use the shortcut U.
    • Animated textures are also played in the UV map: Spyro's water moves UVs over the texture.
    • In the split view: the model side by side its UVs.
  • Surprise me: pressing Shift + S anywhere in the website opens a random entry from the library. Also pressing the new ! button.

  • Auto turn around: auto animate a 3D model's turn around animation by pressing the new button at the topbar, or press Shift + \ to toggle it on and off. To increase the turn around speed press Shift + ] and to reduce speed and change turn around direction Shift + [.

Spyro the Dragon (PS1)

  • Fixed eyes of characters and NPCs, for example, the Fairy.
  • Fixed playback of vertex morph shapes (blend shapes) animations on mobile devices and when playing multiple variations side by side.

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