New game: GoldenEye 007 (models, levels and animations), UV view modes, orthographic camera and gizmos
2026-10-03
GoldenEye 007 (Nintendo 64)
New game: GoldenEye 007 (N64) added to the library!
- Characters, with animations: James Bond with his outfits, Natalya, Alec Trevelyan, Xenia Onatopp, Boris, General Ourumov, the guards and scientists, and also Jaws, Oddjob, Baron Samedi and May Day.
- The same animations for each: the animated characters play the same set of animations: shooting, rolls, deaths, typing, even the dance and the laugh.
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The legendary (or infamous) guards' flat, projected UV photo faces: the heads that are assigned at random to guards in the game, in
Variation. - Levels: the Dam, the Facility, the Bunker, the Frigate, the Streets and the Egyptian Temple, and the multiplayer maps, like the Complex, the Temple and the Caves.
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Weapons: as pickups and as the first person model that Bond holds, e.g. the Golden Gun, the RC-P90, the KF7 Soviet and the PP7, with the gold and silver versions in
Variation. - Vehicles: the tank, the Moonraker shuttle, and the helicopters and the plane with animations (e.g. the Hound helicopter).
- Gadgets, mission items and objects: the GoldenEye satellite, the watch laser, keys, tapes, doors, crates, consoles and hats.
- Sprite sets: the multiplayer portraits, the monitor screens, explosions, muzzle flashes and crosshairs.
A gold mine of inspiration and references if you like N64 graphics and the art style of Nintendo 64 games!
New on the website
- Camera gizmo: axes at the top right of the 3D view (ported from Godot). Click an axis to look along it, drag to orbit. Adjust gizmo size in the Settings.
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Orthographic camera:
Shift+Por click thePerspectivebutton under the gizmo to switch between perspective and orthographic. A shared URL now also keeps perspective/ortographaic, e.g. GoldenEye's Facility map in ortographic view.
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UV view modes:
UVs with Textures(key9) andUVsshow a model's UV layout, with one tile per texture.-
To quickly view the UVs and back to the previous view mode, use the shortcut
U. - Animated textures are also played in the UV map: Spyro's water moves UVs over the texture.
- In the split view: the model side by side its UVs.
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To quickly view the UVs and back to the previous view mode, use the shortcut
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Surprise me: pressing
Shift+Sanywhere in the website opens a random entry from the library. Also pressing the new!button.
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Auto turn around: auto animate a 3D model's turn around animation by pressing the new button at the topbar, or press
Shift+\to toggle it on and off. To increase the turn around speed pressShift+]and to reduce speed and change turn around directionShift+[.
Spyro the Dragon (PS1)
- Fixed eyes of characters and NPCs, for example, the Fairy.
- Fixed playback of vertex morph shapes (blend shapes) animations on mobile devices and when playing multiple variations side by side.
How to follow for updates?
- Follow Pardall Games on X or bsky for updates and news, and myself, the creator, Alfred Baudisch, on X or bsky.
- Subscribe to the Pardall Games YouTube channel.
- Subscribe to the newsletter.


