Arena sandbox with 3D gizmos, split view, FF7's world map animated water and story toggles
2026-09-30
New on the website
- Arena sandbox: the arena is now a 3D model sandbox. Add, move, rotate and scale models from the website with gizmos, choose each model's individual animation, export GIFs, save and share arena compositions. For example, open this link that shows Cloud and Touch me inside Safer Sephirot's last stage.
- Split view: view the same model side-by-side, and compare different view modes (for example, to the right, "As in the game" and to the left "Vertex color" only), a great tool for artists.
- GIF export at 100% of your viewport size, alongside the existing default small size.
- Story versions for places: switch a place to other points of the story, highlighting the changes and a Go To button to jump to where it has changed.
- Places that move play on their own when opened, such as Safer Sephiroth's battle stage.
- Previous / next camera arrows in the Resident Evil rooms.
- Mobile: swipe between pictures, and the View 3D Model button inside the preview.
Final Fantasy VII
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Animated water on the World Map: the shorelines, rivers and waterfalls now animate like in the game.
- Story event toggles on the World Map: Temple of the Ancients pit, Junon and Cosmo Canyon craters, Mideel's Lifestream.
- Safer Sephiroth's battle stage rotates around, like in the game. The final Sephiroth stage too.
- Every battle stage says where and when it's fought, with its story versions: e.g. Bizarro Sephiroth's sides, Gongaga Reactor, Emerald Weapon, the Jungle.
- Summons re-extracted: no more black cuts at the bottom. Fixes Knights of the Round, Hades and Leviathan.
- New spell scenes, with special treatament like summons: Fire3 on all targets, Ice3 on all targets and the enemy skill ????.
- Flickering fixed on several battle stages.
Quest 64
- Walk animations that were in slow motion now play at the correct speed.
- The Horse's rider and the townspeople's tools appear only in the animations that use them. Billy's walking feet and Brian's blink fixed.
Resident Evil 2
- Weapons have their real colors (no more silver or pure black weapons), and also hands were fixed when holding weapons, see Leon and Claire.
Virtua Fighter
- The "Weapon" picker is now named "Faces", with no more flickering and z-fighting over the facial expressions: see Akira.
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