Pardall Games
I made this logo in 2000, for my website of the same name that was also about gaming preservation. Thank you Wayback Machine for preserving the logo!

Don't show again
Loading...

Arena sandbox with 3D gizmos, split view, FF7's world map animated water and story toggles

2026-09-30

New on the website

  • Arena sandbox: the arena is now a 3D model sandbox. Add, move, rotate and scale models from the website with gizmos, choose each model's individual animation, export GIFs, save and share arena compositions. For example, open this link that shows Cloud and Touch me inside Safer Sephirot's last stage.
  • Split view: view the same model side-by-side, and compare different view modes (for example, to the right, "As in the game" and to the left "Vertex color" only), a great tool for artists.
  • GIF export at 100% of your viewport size, alongside the existing default small size.
  • Story versions for places: switch a place to other points of the story, highlighting the changes and a Go To button to jump to where it has changed.
  • Places that move play on their own when opened, such as Safer Sephiroth's battle stage.
  • Previous / next camera arrows in the Resident Evil rooms.
  • Mobile: swipe between pictures, and the View 3D Model button inside the preview.

Final Fantasy VII

Quest 64

  • Walk animations that were in slow motion now play at the correct speed.
  • The Horse's rider and the townspeople's tools appear only in the animations that use them. Billy's walking feet and Brian's blink fixed.

Resident Evil 2

  • Weapons have their real colors (no more silver or pure black weapons), and also hands were fixed when holding weapons, see Leon and Claire.

Virtua Fighter

  • The "Weapon" picker is now named "Faces", with no more flickering and z-fighting over the facial expressions: see Akira.

How to follow for updates?