Explore retro games like never before. Pardall Games is live!
Explore retro games like never before! Starting with Final Fantasy 7 like it has never been seen before. After multiple months of reverse engineering, tool creation, asset extraction (and re-extraction over and over again), and manual content curation, tagging and cataloguing, the Pardall Games website is public!
Explore a complete extraction of every single asset from Final Fantasy VII, Resident Evil 2, Baroque, Boku no Natsuyasumi (My Summer Time) and King's Field I (Japan version) from the Play Station 1 (PSX). See all the games.
How to follow for updates?
- Follow me on X or bsky.
- Subscribe to the newsletter.
What is included from these games?
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Models with all their variations (for example, all variation's of Final Fantasy 7's Cloud), and animations, both skeletal animations and vertex animations:
- Characters
- NPCs
- Monsters
- Vehicles
- Props
- Summons (FF7)
- Building blocks (Baroque)
- etc.
- World maps, battle scenarios
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Fields: pre-rendered backgrounds with cameras with the same placement and parameters from the game, as well the collision and navmeshes (walk meshes).
- In the case of Resident Evil 2, all fixed camera angles are included and you can walk around them, with camera transitions on the fly, with real data extracted from the game.
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Sprites, effects, magic and VFX spritesheets, UI sprites (spritesheet animations included)
- In the case of Baroque it includes all angles from their billboards and you can turn them around on the fly.
Final Fantasy 7 Summons: Special Treatment
Play Final Fantasy VII summons in a special player that uses all the assets, timing, cameras, sounds and placement from the game. But there's an extra feature: you can pause anytime and move it around in 3D.
- See Knights of the Round in action.
- Or check all summons.
- Or check the summon models and VFX.
What you can do in Pardall Games?
- Browse and filter thousands of models and assets by game, system, kind, texture size, triangle count and a lot more.
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Open and explore any model in 3D, with its textures and vertex colors as they were in the game, and play its animations.
- Alternate 3D view-modes (lit, vertex colors, normals, wireframe).
- Export the current view as PNG.
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Open and explore 3D maps and scenarios, navigate with
WASDand right-mouse camera controls. See the shortcuts or press?anytime to open the help.- Navigate even pre-rendered scenarios.
- Put a whole game in one 3D scene, or compare models side by side in split panes (click Add to tray from any 3D model, then click the Tray button in the topbar and then 3D: One Scene at the bottom).
- Look at the textures of a model or a game.
- Play spritesheet and 2D animations.
A platform for art references and game preservation and study. Read the FAQ before using anything from it.
What games are coming next?
Check the Roadmap for a big surprise.
More games will come. If something is wrong, or you'd like to see a game here, write me.